![]() ![]() Very Good Music is proudly affiliated with ()! Check them out for lots of great content, including articles, videos, and podcasts covering a variety of pop culture topics!Ĭredit Roll - Mega Man 3 - Yasuaki "BunBun" Fujita or Harumi Fujita Even though the show is ending, you can continue to reach out to us one of these ways:Īnd you can find our other content in these places: Now, let's get into one last batch of Very Good Music!Īs always, we appreciate our amazing patrons who supported us for so long, as well as the artists who made our show art and theme song. A very special tanks to Dusk and ProfJeff, our most frequent cohosts, and to the rest of our family: Lemon Boy, Flare, Luna, and Mrs. Thanks to everyone who shared their tracks with us as well. We hope you had as much fun on this road trip as we did. Stingers: Skeletroy's VGMVGM Theme Songs: Ryo Yonemitsu - Nihon Falcom/Alfa System/Hudson Soft, 1989 Theme - Fido Dido (Genesis) - Matt Furniss - Kaneko, 1994 (unreleased) (UtopiaNemo)Ĭloser: Beyond the Sky - Xenoblade Chronicles - Yasunori Mitsuda - Monolith Soft/Nintendo, 2010 See You Again - Ys I & II (PC Engine CD-ROM2) - Yuzo Koshiro, arr. Norichika Sato - ArcSystemWorks/Sega, 2014 (ProfJeff) Motomura, performed by Naoki Hashimoto, arr. Never More - Persona 4 - Shoji Meguro and Shihoko Hirata - Atlus, 2008 (Professor Tom)ĭevil Trigger - Devil May Cry 5 - Kota Suzuki, Hiromitsu Maeba, and Yoshiya Terayama - performed by Casey Edwards, Ali Edwards, and Cliff Lloret - Capcom, 2019 - Guilty Gear Xrd -Sign- (Arcade) - Daisuke Ishiwatariand Junya C. Voltz Supreme - HAL Laboratory/Nintendo, 1997 With a Smile / Do U R - Grounseed - Masahiro Kajihara, Ryu Takami, Takahiro Nogi, Ryu Umemoto, Daisuke Takahashi, and Tatsuya Komoro - Studio Twinkle/EXIT, 1996 Theme - Mega Man X5 - Naoto Tanaka and Naoya Kamisaka - Capcom, 2000 of You - Persona 3 - Shoji Meguro and Yumi Kawamura - Atlus, 2006 (Professor Tom - ) Sir Jordanius - Square, 1993 Dream Land 3 Extended Dreamy 80's Synth Remix (based on Staff Roll) - Jun Ishikawa, arr. No Cab, Fan Pride: Boku No Infinite Thotty Gaiden from Resonance of the Pure Land (based on Second Truth From the Left from Secret of Mana) - Hiroki Kikuta, arr. The Last Scene - Sonic Adventure 2 - Fumie Kumatani - Sonic TEam USA/Sega, 2001 (Rjjj Gacria) ![]() Still Alive - Portal - Jonothan Coulton and Ellan McLain - Valve, 2007 Theme - The Adeventures of Mighty Max (Genesis) - Matt Furniss - WJS Design/Ocean, 1994 Corps Blues - Contra Hard Corps - Hiroshi Kobayashi - Konami, 1994 Credits - Perfect Dark - Grant Kirkhope, Graeme Norgate, and David Clynick - Rare, 2000 and - Illusion of Gaia - Yasuhiro Kawasaki - Quintet/Enix/Nintendo, 1993 to Mother Earth - Terranigma - Miyoko Takaoka and Masanori Hikichi - Quintet/Enix/Nintendo, 1995 Roll - Vagrant Story - Hitoshi Sakimoto - Square Electronic Arts, 2000 Stained Eyes - Snatcher (Sega CD) - Masahiro Ikariko - Konami, 1994 - Tales of Symphonia - Motoi Sakuraba, Shinji tamura, and Takeshi Arai - Namco, 2003 (RyanDS) Just download it (there’s a Mac version, too), and you’ll see what I mean.Thank you, game music lovers, for almost three years of Very Good Music. ![]() I’m rambling there’s simply too much to say. The boss battles (yes, there are boss battles) are difficult but rewarding, the controls are wonderfully responsive, the story is far better than it has any right to be, and the whole package has such love and care put into it that it’s goddamn impossible not to be completely won over by its charms. ![]() This isn’t Minubeat, where I can point out how enjoyable a single mechanic is, nor is it Aquaria, which, while flawed in some respects, still entertains in a myriad of other ways. I find it very, very hard to describe my feelings for Cave Story, simply because it does so many things so goddamn well. Cave Story allows the player to constantly teeter on the fench between godlike power and total weakness, keeping you in a constant state of suspense and forcing you to play wisely. You’re constantly fighting to max out all your weapons, but you never feel totally invulnerable even when everything’s at its highest possible level of badassity (a level three machine gun, when fired at the ground, actually works as a de facto jetpack), a few stray projectiles can still knock your main blaster all the way from level three to level one, where it’s no more effective than a squirt gun. Cave Story‘s weapon upgrade system, while simple, really adds a hell of a lot to the game. ![]()
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